While it's a lot more complex, MechWarrior 5 is similar to Titanfall in that you use giant robots in battles. This allows you to team up with three other players online to complete missions. Doing so will allow you to select certain scenarios to complete, or customise your own from a list of options.
These non-story missions are divided into five types: Assassination - Destroy a specific enemy Mech that's protected by other Mechs. Defense - Defend a point from enemies for a certain amount of time. Demolition - Destroy a target facility. Raid - Destroy key targets and escape while being constantly attacked. Warzone - Larger scale skirmishes with many waves of enemy Mechs.
C-Bills are currency that can be used to buy and sell weapon parts and Mechs, pay your recruited pilots, and travel across the galaxy. Salvaging parts is worth doing as you can always sell surplus parts to spend on other things, and the number of Salvage Points you gain increases as you improve your reputation with that faction. Movement - MechWarrior 5 tips This next batch of tips are for getting used to how movement works.
Remember that the W and S keys are for acceleration and reversing respectively. You won't slow down by letting go of either button with the default settings, but you can change this so that your Mech slows down by letting go of either button by turning on "Enable Throttle Decay" in the Gameplay settings.
This will turn the legs to face the direction your torso is heading in, which can make manoeuvring around the battlefield a little easier. This can be enabled automatically if you switch on " Enable Arm Lock " in the Gameplay settings.
First-person helps with precision, while third-person ensures it's harder for enemies to sneak up on you. Pressing the R key while aiming at a target will get you information on your enemy.
This will appear in the top-right hand corner of the screen and will show you the active weapons on the target, as well as how much health they have left on each part of their chassis. When you're a little more familiar with the weapon types, you can also use this to work out if you should engage the target at close range or from afar. You'll see a symbol to the left of your equipped weapons , which corresponds to its own target reticle in the HUD.
You can see the cooldown for these weapons in the reticle if you turn on "Enable Crosshair Cooldown Pips" in the Gameplay settings. Combat - MechWarrior 5 tips Since MechWarrior 5: Mercenaries is primarily a combat game, some of the MechWarrior 5 tips you'll see here are for how to fight effectively against the enemy Mechs, while at the same time keeping yourself as safe as possible. You have up to six Weapon Group slots, all fired from the numbered keys , so you will want to know which button fires which weapon at all times.
Those with a gaming mouse with lots of spare buttons can take advantage of rebinding each numbered key to its own mouse button.
Doing so will leave you vulnerable to enemy firepower and may result in you losing some of the Mech's weapons. All weapons generate a little heat, so keep an eye on the temperature gauge at all times.
You can equip Heat Syncs to your Mech to reduce the heat gained, but don't rely on them to keep you from overheating.
Try to take them out from afar if you can, as they can prove to be a bit of a nuisance if enemy Mechs also join in the firefight. All weapons have a minimum and maximum range threshold. You can see which weapons won't be effective against your target on the weapons table to the bottom right of the screen, as they will be highlighted in orange. Taking out their arms means destroying a weapon they have equipped, while destroying legs hinders their movement.
Depending on what you've put on the mech to that point, it may not be very much if you put too much ammo or heat sinks on it. The final aspect of your mech you should consider is its weapon groups. After you set your weapons and other modular pieces, you can click the Weapon Groups button in the bottom left corner to set which weapons fire when you press specific buttons. Assuming you have default controls, Weapon Group 1 is left-clicking the mouse, and Weapon Group 2 is right-clicking the mouse.
All weapon groups can be activated by pressing their numbers on the keyboard number row, and some weapon groups may fire if you have thumb buttons on your mouse. Early on, you might get away with putting all your weapons on the same group, which would do a lot of damage in a short amount of time. However, this may also waste ammo or, in the case of laser weapons, quickly overheat your mech.
Consider your tactical strategy: do you want to lay down a bunch of bullets and follow up with some missiles? Or do you want to have each weapon fire individually? Maybe for the above Centurion, it wants to tie its ballistic gun to one laser, and its missiles to the other laser.
Note that weapons can be slotted to multiple weapon groups as well. You could have one group dedicated to "fire all weapons," while another group is just a single weapon. Also note that if you edit only weapon groups, it will be a free action and not take any cost or time. There is no "wrong" answer to this as long as it works for you and doesn't overheat the mech or waste ammo so fast that you lose control of the mission. The only way you can find out how well it works for you is to experiment and do some field testing.
Remember, you can save any time between missions, and you have infinite save slots to work with. MechWarrior 5 encourages experimentation! For more information on MechWarrior 5 and to put your custom loadout into action, check out the Walkthrough pages of the wiki! For more general help, check out the Tips and Tricks page!
MechWarrior 5: Mercenaries Wiki Guide. Last Edited: 11 Dec am. Editing Loadouts After clicking the Edit Loadout button, you'll see your mech on the right side of the screen and a panel on the left. All ballistic- and missile-type weapons need at least one ammo pod on the mech!
One of their primary advantages is speed not only land speed, but also in torso twist. Lighter mechs go faster and twist faster than heavier mechs. A talented light mech pilot can can out maneuver a larger mech to death.
Remember you only have to go slightly faster than the mech you are attacking. Medium Mechs 40 - 55 tons are the workhorse of a drop lance. They can fill almost any role: heavy scout, scout hunter, flanker, striker, support. Mediums can fit about anything in their mechs from AC20's and gauss rifles to small lasers and machine guns, and still have a a considerable amount of armor on a mobile platform.
They can take more damage than a light, but have a larger targeting profile too. In general, they move slower than scouts, but faster than heavy and assault mechs which give them an advantage. They still need to keep in mind their surroundings so they can use the cover to their advantage to protect themselves from larger mechs or long range weapons ie LRMs.
A LRM barrage or 4 can really ruin their day and allow a light or other mech to finish you off if you are not careful. Work in tandem with another mech of any size or consider drafting after a larger brawler mech. Heavy Mechs 60 - 75 tons bring a lot of armor and weapons to the field and pack a powerful punch in a slower chassis which, in some cases, may need the protection of the lighter mechs.
They are slower in land speed and in torso twisting, so a talented light or medium mech can really ruin their day. They can bring a lot more weapons to bare than even the medium chassis and can take considerably more punishment. Larger, longer ranged and and heavier damaging weapons tend to find themselves on these mechs. Never find yourself isolated or you will get shredded. Assault Mechs 80 - tons are roving and heavily armored platforms of destruction raining down devastation on their enemies.
Assault mechs are the pinnacle of destrutive capabilities of mechs. They have a massive a targeting profile and are the slowest of all of the mechs so they are much easier to hit.
They have the most armor and can carry an incredible array of weapons to destroy their enemies and to support their fellow teammates. They may be slow, but once they get there, someone's days is not going to be the same. Because they are the slowest mechs they will most likely need some assistance from other lighter mechs' to protect them from other light mechs. I am not kidding at all. Mechs who specialize in recon tend to be light and medium mechs.
Hit "R" for rain people. DO IT!!! As a recon pilot you will have 4 basic and very important functions:. You need to let your lance mates know what the mechs are and where they are.
When you encounter 1 or more enemy mechs quickly press "R" and to cycle through all enemy mechs so that your team has an idea of how many contacts you have found. Call out what the mechs are and where they are located, and where they are headed, especially if you are using voice comms. Also let them know if they are protecting their base, camping at the ridge-line or if they have any other peculiar formation: LRMs in the back, etc Your job is also to lock on to targets so that your LRM boats can rain their death down upon them.
Press "R" for rain. Also, now with Narc missile hardpoint and TAG energy hardpoint you can help target designate and make LRMs for your team even more effective by the use of these tools. You can also split the opposing forces by harrassing their mechs and pulling their attention to you instead of the rest of your team mates.
This can also be accomplished by attempting to cap their base or move threaten other tactical objectives base or mechs. This is really important, but be careful they usually have friends. It is also your job to act scout hunter and to protect the heavier mechs from the evil predations of the more maneuverable lighter mechs.
Also, if you see the warning saying that you base is being attacked, it is generally the job of the light and fast mechs to take care of this issue. Base protection is really important. Losing due to base cap really annoys me. Mechs engage in short range to medium devastation.
High damage and high armor. Massive damage is the name of the game. For the lighter mechs in this role, speed is a very important factor to your survivability, and your ability to focus and target your strikes on weak parts of their armor, or or disable their more potent weapons.
Heavier mechs just bring large damage focused onto one mech to disable it quickly especially after lighter mechs have focused fire on one section, and the LRM boats have worn down their armor. It is almost easier for these mechs to do so since they are all up in the grill of the enemy mechs and will be able to maintain Line of Sight LoS to them longer. This class tends to be dominated by heavy and assault mechs who have the tonnage to support a variety of such weapons.
Direct fire support mechs can harass the LRM boats from a distance that may be assaulting your lance mates or they can help to take down the mechs to which your unit is focusing fire on. You will also most likely need the assistance of lighter mechs to keep other strikers and scouts from tearing you apart. It is your job to wear down the enemy so the rest of your team can tear them apart.
The phonetic alphabet is used by the military, airlines, and many emergency response organizations due to its clarity and lack of confusion.
If you have not learned it yet spend some time with it. Using this can reduce a lot of confusion. The Phonetic Alphabet can help you to clearly call out targets and map sections. The enemy mech which is labeled "A" in the upper right hand corner of its target square would be called "Alpha"; map section D5 would be called Delta 5".
Let people know information that is tactically important in as short and concise a manner as possible. Let people know what each of the targets are if they have not been called and where they are located:.
Let people know if you need help. This is especially applicable to LRM boats who tend to be more vulnerable to close in attacks. Some will talk of "go along the 6 line" or "go along the B line". If you check the section of battle map up above you will see what I mean.
So when some one says "going G line". The default keys for group chat is "y" and global chat is "t". Be careful to not send something to global chat that you meant to send to team chat. Giving your plans to the opposing team is generally not a good idea. You have been warned, and, yes I have done this. Please try to pay attention and notice what ends up in the text chat window. It can be hard to do this especially in the heat of battle, but information is one of your greatest weapons.
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